
Throwaway Sam Atild
Republic Military School Minmatar Republic
6
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Posted - 2014.07.03 04:44:00 -
[1] - Quote
This is a great blog post to preface big changes with. However right now I'd like to be reading the one that's meant for the upcoming invention changes and whatever else is to come past Crius. Filling us in after the fact with the goals of an expansion that we've been providing you feedback on for the last few months seems a bit backward.
That said, more like this! I love having big goals stated clearly because then you can take a look at the smaller changes and see if they're supporting them or not. Then for your smaller parts of the whole you can list sub-goals! It's beautiful organization.
Now that we're this far in and know the goals, let's take a look at how Crius is doing:
1. Easy to Understand I think the mark has been missed here. A multitude of complicating factors have been added in support of the second goal, including terrain changing, pos bonus alterations etc... The UI is nice, as are the removal of extra materials. However I don't think major strides have been made here. No one is going to be seriously building without the assistance of third party tools, home made spreadsheets and the like. So I'd say a positive leaning wash on this one.
2. Interesting and Skillful I think there's a big miss here. Correct me if I'm wrong, but risk or reward haven't been added to the system. I'm a T2 manufacturer by trade, so my perspective might be warped, but here's my take: Anyone can build in a station anywhere now. Things built in stations are completely non-interesting. You can't blow up something built in a station. It's 100% safe.
You need to get the mats into space, and you need to keep them in space long enough for them to be at risk. There has to be an incentive for this. So buff POS's or nerf stations, a lot. Once they're in space, you need to make them vulnerable to getting blown up. I know that the massive T2 end to end time reductions are not helping this situation at all. Anything most folks make can be taken out of a POS before threatened.
When you accomplish ^ this, then you'll see people hiring mercs to defend a system, or forming cartels, or cooperating as was stated. For now I can just run my business solo, and if any risk happens I can put all my stuff safely back in the station and switch to my holding corp on an empty alt with a new fresh safe POS. Bleh.
Also as cool and responsive and willing to experiment as you have been CCP Greyscale, I don't think I will ever forgive you for worsening the invention click-fest with Crius. :oP.
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